Inside the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph
The Fallout TV series has made a triumphant return to Prime Video, and it's safe to say that viewers were pleasantly surprised by the excellence of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing various facets of the player's journey.
There was vault-dweller Lucy, trying to do the right thing and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction initiate, who starts doubting his organization's authority and unleashes plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the contaminated wilderness.
Building Anticipation for a New Chapter
The show's first season conclusion disclosed a major secret about those responsible for the global annihilation that sealed a society in bomb-proof bunkers for centuries. It also raised plenty of questions unanswered for the next installment – and, on this occasion, expectations are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.
“Heading into the first season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We’re over the moon with the response to the show, so now people are coming in with more eagerness and altered expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, even if it was somewhat buggy at launch.
“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That dusty, desolate Route 66 vibe of the game is so much enjoyable to bring into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators suggest that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its makers insisted on real props and sets were constructed, echoing the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a interactive medium, is to appear as if it’s authentic.”
In fact, virtually everything you see on-screen is practical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are brought to life with puppets, and were apparently rather intimidating up close.
A Labor of Love
The Fallout series works because it is made by skilled directors who are also passionate gamers, with the help of the game developers behind the source material. This mutual respect for the lore is clear in the final product.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the first season. This approach will create a new weekly discussion, a dynamic the team themselves are excited to engage with.
“It's richer, it’s more expansive, it’s funnier, it has a lot of revelations,” teases the game director. “I’m looking forward to seeing what people think.”